Student Work

Environments Studio 1: Form and Context


Tagged as: Environments, Sophomore
To design “environments” is to design empty spaces, voids, stages, places for people to inhabit. For example, an interior environments are shaped by things such as walls, doors, furniture, windows, ceiling, floor, and forth.  What makes interior environments valuable is the empty space defined by the surrounding things, not the materials themselves shaping the space. For example, advertisements for an apartment mention the square surface of the empty space and not the volume of walls, ceiling, and floors.Likewise, an online environment is shaped by interfaces, interactions, and so forth. The value of an online environment isn’t in the elements of the interface, the colored pixels, information architectures, the affordances, the computational power; the value resides in the human action that experiences with such items afford a person, family, community, nation, the planet, and so forth. The materiality of boundaries is necessary to define environments, but the value in environments derives from the perception of, experiences in, and actions of people.
Discovery Panel
by Jessica Headrick
Mirror
by Deborah Lee
Phipps Redesign
by Chris Perry
A3: Environments Experience Design Story
by Faith Kaufman
Paper Planes
by Chris Perry
ArtCat
by Lily Kim
A4 Designing the Studio of the Future
by Gillan Johnson
Environments Studio A4
by Sharon Yu
Feed the Fish
by Chris Perry
Phipps Conservatory ReDesign Concept
by Deborah Lee
Green Heat: Studio of The Future
by Jasper Tom
Studio Learning Environment Redesign
by Lily Kim

Click to Show/Hide Related Galleries

Faith Kaufman
Here's a sample of work done by Faith Kaufman, one of GDUSA's 2017 Students to Watch....

Lily Fulop
Here's a sample of the work done by Lily Fulop, one of GDUSA's 2017 Students to Watch....

Confluence 2017
Items as of 02/10/17...

Jay Test
test...

Creating Awareness about Sexual Violence On College Campuses.
Students worked to transform complicated ideas such as sexual violence prevention from working with ...

MDes/MPS Communication Design Studio: Navigating Information
Given the mass of information that technology provides us, it’s easy to become overwhelmed. To red...

Learner Experience Design
Designing experiences that engage people in educational activities that enhance their learning throu...

C Studio II: Designing Communications for Interactions: Designing Systems
Many people continually make formal or informal resolutions to improve aspects of their lives. Altho...

Fall 2015 & Spring 2016 Student Work
This gallery contains some highlighted work from our students from the last school year. The work re...

C Studio II: Designing Communications for Interactions: Connecting History
Our design history is rich with people, places, things, and movements that greatly influence the way...

C Studio II: Designing Communications for Interactions: Resonating Facts
Improving the energy efficiency of homes has the potential to yield numerous benefits for owners, co...

MA Design Principles and Practices: Human Factors Unit
For this unit of Design Principles and Practices, students explored a self-selected topic focused on...

Confluence 2016 items (as of 1-25-16)
......

Product Examples
A range of product design and interaction design projects spanning Sophomore to Senior Level Studios...

Communications Examples
Shown are a range of communication design and interaction design projects conducted during sophomore...

Survey of Design: Light Engines
We are beings that use light to understand the world we live in. The natural world has light as a pa...

Survey of Design: Time-based Instructions
On a daily basis, we are inundated with a mass of information that LOTS of people can, and do, trans...

Survey of Design: Biomimic People Mover
All of us have used objects that help us move from point A to point B. Unfortunately, the forms of o...

Survey of Design: Communicative Shapes
When entering the program, students often have pre-conceived notions of the profession and are chall...

MDes/MPS Communication Design Studio: Visualizing Patterns
We’ve all seen data visualizations—some of them effective; many of them simply pleasing graphics...

MDes/MPS Communication Design Studio: Making the Abstract Concrete
It’s safe to assume that all of us have encountered information that was difficult to understand...

MDes/MPS Communication Design Studio: Navigating Spaces
Navigation through physical and digital communication pieces is often impeded when the structure of ...

UX Design Tools 2015
UX Project examples...