Student Work

Learner Experience Design


Tagged as: Communications, Design for Social Innovation, Graduate, Interaction Design, Junior, MDes: Master of Design, Senior, Service Design, Undergraduate
Designing experiences that engage people in educational activities that enhance their learning through meaningful, memorable, and enjoyable interactions with information is vital to the well-being and advancement of our society. In striving to aid this effort, students investigated the intersection of design thinking, UI/UX design, cognitive studies, social sciences, instructional design, and educational pedagogy as a way of developing knowledge and skills in designing experiences for learners. They studied topics that are often difficult to grasp and collaboratively build a taxonomy of content types based on common and differentiating characteristics to identify design opportunities. Through readings, projects, and class exercises, they explored how people perceive and process information, what motivates them to learn, and what constitutes an experience. They also study traditional and emergent learning tools and methods as a means of defining affordances and limitations of various learning approaches and mediums. Their investigation provided them the opportunity to apply their discoveries in the design, testing, and assessment of learning experiences that they created.
Workbench
by Dixon Lo
Envelopes — Teaching Young Adults How to Manage Their Personal Finances
by Kaitlin Wilkinson
Teaching Parent's about their child's OCD
by Mackenzie Dunn
Learner's Experience in Design
by Danae Paparis
Allie Allergy Kit
by Sophia Parrinello
Apiary
by Lea Cody
Freestyle Rap Guide
by Andrija Zuzul
Teaching How Glass Works
by Lauren Goldstein

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