selected works '16
1) Particulate Matter: My group and I designed a video and game to educate children about air pollution and particulate matter.
2) Rumors: A book based on episode 11 of Serial.
3) Stasis: Informed by proxemics and animal defense, my partner and I designed interactive wearables that nonverbally express stress and social discomfort.
4) School of Design Pamphlet: A foldable mailable pamphlet meant to give prospective students a general overview of the design program.