Most of the products and communications we interact with are situated within complex physical spaces (our homes, classrooms, places of business, shopping malls, or entertainment venues). We increasingly work, live, and play in smart spaces with multiple modes of interaction that span both digital and analog products and communications. In this design track, you’ll learn to design interactions taking place within complex environments that exist in the digital, physical, and multi-modal realms.
Environments include showrooms, virtual spaces, automotive interiors, hospital rooms, and other workspaces where furniture, equipment, and devices work together to support productivity and enhance human experience.
by Jessica Headrick
The Discovery Panel is a platform for students to share inspiration, collaborate, and present their work more effectively. This multi-screen display fulfills the absence of a dynamic presentation tool and facilitates helpful critique.
by Deborah Lee
Mirror is a solution for collaboration between two students in different places, ie studio and home. It is a glanceable tabletop interface that can be used for live collaboration on Adobe files and other process work.
by Chris Perry
Examination of the environment at the Phipps Conservatory for inspiration, and a proposal to improve this environment. Process: http://cperrye.tumblr.com/tagged/A3 Final: https://drive.google.com/file/d/0BzZCcv3TTaGCWVZSZ0swTV9uOGs/view?usp=sharing Reflection: http://cperrye.tumblr.com/post/135421199787/a3-reflection-phipps
A3: Environments Experience Design Story
by Faith Kaufman
I created a redesign for the Conflict Kitchen environment. I began by analyzing the digital and physical spaces. I then considered what possibilities exist for the space and made a design story to express what I feel should be changed.
by Chris Perry
Most of the ideas generated in the brainstorming process are never used, simply because they do not fit within the scope of a project. In this augmented studio environment, students are able to take the good ideas they have that they won't be using and release them into the ether in the form of floating paper planes. These planes move between studios, and can be opened and read using an augmented reality app.
by Lily Kim
ArtCat helps to create an immersive museum experience for young kids, introducing them to art in a fun and interesting way.
A4 Designing the Studio of the Future
by Gillan Johnson
In this project I collaborated with another student to design a system within our studio space that aided environments designers in their process of combining digital and physical prototyping tools. The final product consisted of a Projection/Application software system called Shuffle that created hybrid environments of physical and digital mapping and prototyping, allowing for a more layered and informed viewing of a space that will aid future design decisions made by the user.
Environments Studio A4
by Sharon Yu
I proposed to create an interactive mirror display that acts as a looking glass into the studio for users to answer the essential question of whether or not they should go to studio through qualifiers including the amount of people in studio and the amount of work that is assigned. Watch the video here: https://youtu.be/79zYGOuF35k
Feed the Fish
by Chris Perry
Projections of fish provide ambient information to initiate sharing food in and across studios.
Phipps Conservatory ReDesign Concept
by Deborah Lee
An environments proposal in which I implement an engaging, educational element into the current immersive botanical environment. Phipps Conservatory has very subtle hints of manmade factors, and it is important to stay with that trend.
Green Heat: Studio of The Future
by Jasper Tom
Green Heat is a concept for a smart, sustainable, personalized heating system. A user controls their personal environment with a small fan and heating pad which are powered by a pedal generator underneath their desk. The physical action of pedaling induces a natural increase in temperature and physicalizes the energy a person uses, making electricity a more tangible, valuable resource. My objective was to reduce energy use in a studio setting and eliminate the need for steam radiators.
We investigate environments as integrated and dynamic systems that require the design of interactions at multiple levels of scale. Students acquire a diverse set of skills that includes a deep understanding of spatial relationships, designing with and for emerging, multimedia technologies, and an understanding of the cognitive challenges presented by multi-modal spaces.
Students who focus on the design of environments study systems thinking and systems dynamics and spend time learning to collaborate and lead within multi-disciplinary teams, because solving problems involving complex spaces almost always involves teams of people from different disciplines. Like students in our communication and product design tracks, you'll engage in an iterative, multi-disciplinary and collaborative design process that involves research, observation, modeling, prototyping, and rigorous evaluation.
Our alumni have been associated with the design of exhibitions and smart spaces for the Carnegie Museum of Natural History, concepts for the redesign of the Hall of Architecture for the Carnegie Museum of Art, and automotive interior designs for BMW.