A student explaining their project

Relative to design practice

  • Design products, communications, and/or environments for specific contexts
  • Design products, communications, and/or environments to facilitate meaningful interactions among people, the built world, and the natural world
  • Be able to use various approaches, methods, and tools in the design of products, communications, and environments
  • Understand and design complex systems through practical applications involving products, communications, and/or environments
  • Define and conduct individual and collaborative design research projects
  • Describe the scale, territory, roles, and responsibilities of design

Relative to skill building and the learning of design methods

  • Prototype products, communications, and environments through the appropriate application of skills and methods
  • Be able to use a range of appropriate tools and methods in visualizing ideas
  • Generate, iterate, and refine the visualization of abstract and concrete design ideas individually and collaboratively
  • Deconstruct and construct images of existing ideas and hypothetical ideas
  • Describe human principles as they relate to design
  • Practice behavioral and ethnographic research methods
  • Perform forms of testing and evaluation of design concepts
  • Participate in team collaboration as a critical function of the design process
  • Present design projects for peer, public, and client review and critique
  • Provide and respond to critical feedback in relation to personal design work and others

Relative to design studies

  • Explain the role of identity, values, and worldview in relation to design
  • Consider models of interrelations, defining where and how design can/should intervene
  • Describe the differences between people, stemming from their ethnicity, gender, class, etc., and how they inform the practice of design
  • Interpret and assess the future as it relates to design through forecasting, risk assessment, and backcasting
  • Argue and improvise via design artifacts, presentations, and persuasion