Design the experiences people step into, not just the ones they scroll past.

The Environments track is the only undergraduate design program where spatial design, interactive technology, storytelling, and human behavior are taught together as one future focused practice. This integrated approach prepares students to create immersive, responsive, and emotionally resonant environments across museums, stores, parks, homes, workplaces, and imagined futures.

As one of the first undergraduate programs in the United States dedicated to hybrid physical
digital environments, the track has helped define a rapidly growing field that shapes how people learn, gather, play, and connect. Curious, hands‑on learners who are excited about building what comes next find a home in this community.

A collage of Environments projects

What is the Environments Track?

The Environments track explores how people experience spaces and how technology can transform those experiences. Students design immersive, interactive, and meaningful environments using tools such as sensors, augmented reality, projection, spatial audio, and smart systems.

The work focuses not only on how spaces look but how they feel, creating experiences that connect people to places in powerful and memorable ways.

The Future This Track Prepares You For

Technology is reshaping the spaces where people live, learn, and work. Organizations increasingly seek designers who understand people, technology and complex systems; designers capable of creating environments that are intuitive, responsive, and emotionally resonant.

Graduates of the Environments track enter careers that did not exist ten years ago and will define the next ten.

What You Will Do

Students in the Environments track work across a wide range of project types:

  • Real world and speculative environments
  • Interactive installations and immersive experiences
  • Smart systems for homes, public spaces, and communities
  • Branded and cultural experiences
  • Small artifacts and large-scale spatial systems

Studio work emphasizes experimentation, prototyping, and exploration of emerging technologies while allowing each student to define a personal direction within this broad and evolving field.

What You Will Learn

Coursework develops the ability to:

  • Understand how environments shape behavior, emotion, and community
  • Work across design, technology, psychology, architecture, and the arts
  • Blend digital and physical systems
  • Design interactive, immersive, and responsive environments
  • Use software and tools such as Rhino, Blender, Unity, TouchDesigner, sensors, digital fabrication, and physical model making.

Students learn to design experiences that pull people off their phones and into the real world, engaging with spaces, objects, and one another.

Curriculum Overview 

Across five dedicated Environments studios, students’ progress from foundational skills to full scale immersive prototypes, culminating in a research driven senior project.

Below is a snapshot of the required Environments courses.
 

Sophomore Year

  • Environments Studio I 
    Fundamentals of designing interactive and immersive environments through exhibition based projects.Ideas are communicated through working prototypes, renderings, and models.

    Prototyping Lab I: Environments 
    Training in Rhino for 3D modeling, Blender for rendering, laser cutting and 3D printing, physical scale modeling, Arduino, and augmented reality prototyping.

    Narratives in Space and Time
    Exploration of storytelling in physical spaces using tools such as AfterEffects, Figma, and generative artificial intelligence, with attention to light, sound, and typography. 

  • Environments Studio II 
    Design integrated digital and physical systems for shared spaces such as homes and cafes. Concepts are expressed through prototypes, renderings, and models.

    Prototyping Lab II: Environments 
    Advanced work in Rhino, Blender and Arduino. Introduction to Internet of Things systems, smart sensors, motion tracking, immersive projection, spatial audio, TouchDesigner and Unity.

Junior Year

  • Environments Studio III 
    Design of branded experiences and investigation of how behavior, culture, and community shape environments. Full scale prototypes are created and experienced by the public.

  • Environments Studio IV  
    Design for large scale systems, integrating research and spatial interaction design to make immersive, full-scale prototypes and high-quality visuals.

Senior Year

  • Environments Studio V 
    Development of a research question grounded in emerging technologies such as artificial intelligence, machine learning, and extended reality. Projects push the boundaries of the design field.

  • Capstone 
    Completion of an individual or group capstone project alongside students from all tracks.

Shape Your Path Through Electives and Exploration

Curiosity is a strength in this track. Students who love clicking, building, sketching, coding, or asking “what if” find endless opportunities to explore.

Popular electives include:

  • Creative Technology Sprints (51-365)
  • Playful Interaction (51-304)
  • Letterpress and Screen printing DIY Workshop (51-438)
  • Designing Service Experiences (51-385)

Students also take courses across Carnegie Mellon University, including through:

  • School of Architecture
  • School of Computer Science
  • IDeATe (Integrative Design, Arts, and Technology)
  • Human Computer Interaction Institute

Examples include:

  • Intelligent Environments (99-361)
  • Introduction to Computing for Creative Practice (15-104)
  • Designing for the Internet of Things (49 313)

This structure allows each student to mix creativity, technology, and big ideas into a path that is entirely their own.

Join a Community of Designers Making an Impact

Graduates enter lifelong careers in design fields that evolve alongside technology. Alumni work as:

  • Experience Designer
  • Creative Design Technologist
  • UX designer
  • Product Designer
  • Service Designer

Graduates build careers at firms such as Apple, Google, AJQA, Capital One, Adobe, and Duolingo. Some continue on to competitive graduate programs, including UC Berkeley, the University of Pennsylvania, NYU, and Northwestern.

Alumni Spotlights: