Identifying Unmet User Needs/Desires
![A prototype VR headset](/sites/default/files/styles/wide/public/2024-03/U.png?itok=3wmO0N1p)
Students were provided the agency and space to focus on a desired tangible and feasible product of their interest. It must have been user-driven and innovative in its goals, which was the focus of methods and discussion in this studio. Demonstrating feasibility was also a requirement. This response was called U: A modular virtual reality hardware platform.