Mark Baskinger is an Associate Professor in the School of Design whose research interests include new paradigms for interactive objects and methodologies for design drawing/visual thinking.
His work has been featured in design publications and international magazines and has been exhibited at the Centre Pompidou (Paris), the Museum of Modern Art (New York), I-Space Gallery (Chicago), Krannert Museum (Illinois), Miller Institute of Contemporary Art (Pittsburgh), Carnegie Museum of Natural History (Pittsburgh), Galeria Miejska bwa w Bydgoszczy (Poland), Vasarely Museum (Budapest), Tojo House (Japan) and Supercollider (Los Angeles). His work is also included in the permanent art collections of the University of Illinois and Carnegie Mellon University; and his sculptural objects are available through the Society for Contemporary Craft in Pittsburgh.
He has won numerous design awards from ID Magazine and the Industrial Designers Society of America (IDEA) and personally holds five U.S. design patents in addition to being associated with many design and utility patents for his product development consulting. Mark was the 2010 recipient of the prestigious Henry Hornbostel Teaching Award at Carnegie Mellon and was also recognized by the Design Intelligence Journal as one of the 'Most Admired Industrial Design Educators' in the US.
He is currently a fellow in The Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon, a laboratory for atypical, anti-disciplinary, and inter-institutional research at the intersections of arts, science, technology and culture. Since 2010, he has co-directed the MoonArk project (@CMU_MoonArk), cultural payload of the first commercial lander headed to the Moon in 2021. Designed to endure the harshest conditions of space for hundreds of thousands of years, the MoonArk is a highly collaborative and massively integrated object intended to spark wonderment through poetically entangled visual narratives of the arts, humanities, sciences, and technologies. Fabrication of the MoonArk has instigated original innovation in digital fabrication techniques and ultra-high resolution imaging, and many developments in material science, technology, and the arts, engaging colleagues across the world in inspiring ways. The project has brought together 18 universities and organizations, 11 units / 27 faculty and staff / 97 CMU alumni and students, and collectively over 250 contributing artists, designers, educators, scientists, technologists, choreographers, poets, writers and musicians across 20 countries.
Mark is also co-author of Drawing Ideas®: a hand-drawn approach for better design published in 2013 as the first design book of Watson-Guptill, a division of Penguin-Random House (now Ten Speed Press/The Crown Publishing Group). Currently in its third printing, Drawing Ideas is headed to Mandarin and Spanish versions and has become a staple textbook for design drawing. An international speaker and workshop leader, he conducts Drawing Ideas® workshops in conference and business contexts where he makes design drawing methods and visual thinking techniques accessible to a broader audience and demonstrates strategies for using sketching to foster collaboration in design processes. In this capacity he has conducted over 60 workshops with Fortune 500 companies, independent design and technology firms, academic programs, and conferences.
He has published papers and articles on the language of designed artifacts, inclusive/universal design, visual “noise” in product design, tangible interaction, UX, and methodologies of visualization. Mark was also a contributing author for UX Magazine writing key articles that connected the emerging field of interaction design to foundational design practices. As a strong advocate for design within the tech communities, Mark served as the co-chair for the design community of CHI2009 in Boston and co-chair for the studios and workshops track for TEI 2016: 10th International Conference on Tangible, Embedded and Embodied Interaction (Netherlands) where he amplified the presence of design practice and pedagogy at the intersection with computation.
As a specialist in integrative design he has played a key role in collaboration with many units on campus, including: industrial design consultant to the Disney Research interaction design group, a researcher and founding design member of the Quality of Life Technology Engineering Research Center through Carnegie Mellon University and the University of Pittsburgh supported by NSF, design consultant to CMU Robotics Department, core faculty member of the former Master of Tangible Interaction Design (mTID) program through CMU School of Architecture, affiliate faculty member and project advisor for the Human-Computer Interaction Institute (HCII) and researcher with the d.search-labs at the Technische Universiteit Eindhoven, The Netherlands (TU/e).
Prior to joining Carnegie Mellon, Mark was creative director at Corchia Woliner Rhoda in New York City, was the lead designer at the Wildlife Conservation Society / Central Park Zoo - Exhibits and Graphic Arts Dept, and was a designer at MAYA Design, Pittsburgh. He also held a visiting faculty position in the School of Art and Design at the University of Illinois (UIUC) where he initiated courses that bridged the Industrial Design and Graphic Design programs. External to his appointment at CMU, he co-founded The Letter Thirteen Design Agency, an interdisciplinary design firm, and served as co-director for 12 years from 2005-2017.
Mark is currently pursuing a PhD with the Royal Melbourne Institute of Technology and holds an MFA in Industrial Design from the University of Illinois (UIUC) and a BFA in Graphic Design from Carnegie Mellon University.